module("test", package.seeall)

test = {}

function test.aa()
    local UIWinMgr = require("UI.UIWinMgr").UIWinMgr
    print("aaa")
   if UIWinMgr: CloseUpWin()==0 then

    function QuitGame( ... )
        UnityEngine.Application.Quit()
    end

    local UIWinMgr = require("UI.UIWinMgr").UIWinMgr
    local str = UIWinMgr:GetIntTextByCode(78)
    UIWinMgr:OpenNotice(str, QuitGame)
    end
end